Application.streamingAssetsPath Manual     Reference     Scripting  
Scripting > Runtime Classes > Application
Application.streamingAssetsPath

static var streamingAssetsPath : String

Description

Contains the path to the StreamingAssets folder (Read Only).

If you have a "StreamingAssets" folder in the Assets folder of your project, it will be copied to your player builds and be present in the path given by Application.streamingAssetsPath.

Note that on some platforms it is not possible to directly access the StreamingAssets folder because there is no file system access in the web platforms, and because it is compressed into the .apk file on Android. On those platforms, a url will be returned, which can be used using the WWW class.

JavaScript
// print the path to the streaming assets folder
var filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile");
var result = "";
if (filePath.Contains("://"))
{
var www = new WWW (filePath);
yield www;
result = www.text;
}
else
result = System.IO.File.ReadAllText(filePath);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile");
public string result = "";
IEnumerator Example() {
if (filePath.Contains("://")) {
WWW www = new WWW(filePath);
yield return www;
result = www.text;
} else
result = System.IO.File.ReadAllText(filePath);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public filePath as string = System.IO.Path.Combine(Application.streamingAssetsPath, 'MyFile')

public result as string = ''

def Example() as IEnumerator:
if filePath.Contains('://'):
www as WWW = WWW(filePath)
yield www
result = www.text
else:
result = System.IO.File.ReadAllText(filePath)