class in UnityEditor.UIElements
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CloseDescribes the main attributes of a dropdown menu.
using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements;
public class ContextMenuWindow : EditorWindow { [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>(); void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.SetDescriptor(new DropdownMenuDescriptor() { allowSubmenus = true, autoClose = true, expansion = true, parseShortcuts = true, title = "My Menu", search = DropdownMenuSearch.Always }); e.menu.AppendAction("Action 1", a => Debug.Log("Action 1 Works"), DropdownMenuAction.AlwaysEnabled); e.menu.AppendSeparator(); e.menu.AppendAction("Submenu/Action 2 _%F1", a => Debug.Log("Action 2 Works"), DropdownMenuAction.AlwaysEnabled); })); rootVisualElement.Add(contextMenuContainer); } }
allowSubmenus | Allows the creation of submenu items. |
autoClose | Whether to automatically close a contextual menu when an item action executes. |
expansion | Displays a submenu in a new contextual menu next to the parent item. |
parseShortcuts | Parses menu shortcuts at the end of the item name and displays them as keyboard shortcuts next to item names. |
search | Displays a search field at the top of the menu. |
title | Describes the title of the menu. |
DropdownMenuDescriptor | Defines the main attributes of a dropdown menu. |