Version: 2023.2
LanguageEnglish
  • C#

DropdownMenuDescriptor.autoClose

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool autoClose;

Description

Whether to automatically close a contextual menu when an item action executes.

This parameter does not affect custom-built menu items.

using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;

public class ContextMenuWindow : EditorWindow { [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>();

void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.SetDescriptor(new DropdownMenuDescriptor() { autoClose = true, });

e.menu.AppendAction("Action 1", a => Debug.Log("Action 1 Works"), DropdownMenuAction.AlwaysEnabled); }));

rootVisualElement.Add(contextMenuContainer); } }