Version: 2023.1
LanguageEnglish
  • C#

Rigidbody.Move

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void Move(Vector3 position, Quaternion rotation);

Parameters

position The new position for the Rigidbody.
rotation The new rotation for the Rigidbody.

Description

Moves the Rigidbody to position and rotates the Rigidbody to rotation.

Use Rigidbody.Move to move and rotate a Rigidbody, complying with the Rigidbody's interpolation setting.

If you enable Rigidbody interpolation on the Rigidbody, calling Rigidbody.Move results in a smooth transition between the two positions and rotations in any intermediate frames that Unity renders. Use Rigidbody.Move if you want to continuously move and rotate a Rigidbody in each FixedUpdate.

To teleport a Rigidbody from one position and rotation to another position and rotation, without Unity rendering intermediate positions, set Rigidbody.position and Rigidbody.rotation instead.