You can create an asset packageA collection of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files, with the .unitypackage extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More info
See in Glossary (.unitypackage) from assets that you own and make it available to download on Unity’s Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. Glossary (.unitypackage) from assets that you own and make it available to download on Unity’s Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary. To do this, follow the Asset Store publishing workflow which requires personal information, information about your package, and approval from Unity’s Asset Store team.
Note: For information about the legal requirements an Asset Store package must meet, read the Asset Store Provider Agreement and the Submission Guidelines.
To publish assets to the Asset Store, you must first create the following:
To create and publish assets as an asset package (.unitypackage), do the following:
In the publisher portal, create a package draft.
When your package is available on the Asset Store, you can manage it in the following ways: