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SpriteAtlasAsset.Save

Declaration

public static void Save(U2D.SpriteAtlasAsset asset, string assetPath);

Parameters

asset The SpriteAtlasAsset object to be saved.
assetPath The path of the SpriteAtlasAsset file on disk.

Description

Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.