Version: 2022.2
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  • C#

SpriteAtlasAsset.SetMasterAtlas

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Declaration

public void SetMasterAtlas(U2D.SpriteAtlas atlas);

Description

Sets an Atlas to be the Master Atlas.

This method sets a valid Master Atlas to this Atlas but does not automatically turn it into a Variant Sprite Atlas. Use SpriteAtlasExtensions.SetIsVariant to turn this Atlas into a Variant.