class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.AssetBundleModule
Manifest for all the AssetBundles in the build.
| Method | Description | 
|---|---|
| GetAllAssetBundles | Get all the AssetBundles in the manifest. | 
| GetAllAssetBundlesWithVariant | Get all the AssetBundles with variant in the manifest. | 
| GetAllDependencies | Get all the dependent AssetBundles for the given AssetBundle. | 
| GetAssetBundleHash | Get the hash for the given AssetBundle. | 
| GetDirectDependencies | Get the direct dependent AssetBundles for the given AssetBundle. | 
| Property | Description | 
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| Method | Description | 
|---|---|
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Method | Description | 
|---|---|
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| Operator | Description | 
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |