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CloseCombine the GameObject's Mesh with other eligible Meshes, to potentially reduce runtime rendering costs.
For more information, see the documentation on Static Batching.
Note that you can use StaticBatchingUtility.Combine to combine Meshes that do not have this StaticEditorFlag enabled at runtime.
using UnityEngine; using UnityEditor; public class StaticEditorFlagsExample { [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.BatchingStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); } }