Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Gets and sets the GameObject's StaticEditorFlags.
Returns true if any StaticEditorFlags are enabled. Returns false if all StaticEditorFlags are disabled.
Setting this to true enables all StaticEditorFlags. Setting this to false disables all StaticEditorFlags.
StaticEditorFlags determine which Unity systems consider a GameObject as static, and include the GameObject in their precomputations in the Unity Editor. Setting StaticEditorFlags at runtime has no effect on these systems.
For more information, see the Unity Manual documentation on Static Editor Flags.
See Also: StaticEditorFlags, GameObjectUtility.SetStaticEditorFlags.