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Closeassets | List of assets to test. |
asset | Asset to test. |
mode | Revert mode to test for. |
Returns true if Provider.Revert is a valid task to perform on at least one of the given assets in the list.
using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;
public class EditorScript : MonoBehaviour { [MenuItem("Version Control/RevertIsValid")] public static void ExampleRevertIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log(Provider.RevertIsValid(assets, RevertMode.Normal)); } }
Do note that, RevertMode.Unchanged will only test locally checked out and locked files. While the RevertMode.Normal will test locally checked out, locked, added and deleted files.