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Closeassets | List of assets to test. |
Returns true if the Provider.Lock task can be executed on one or more assets from the given asset list.
using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;
public class EditorScript : MonoBehaviour { [MenuItem("Version Control/LockIsValid")] public static void ExampleLockIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log("LockIsvalid? " + Provider.LockIsValid(assets)); } }