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ImageConversion.EncodeToJPG

Declaration

public static byte[] EncodeToJPG(Texture2D tex, int quality);

Declaration

public static byte[] EncodeToJPG(Texture2D tex);

Parameters

tex Text texture to convert.
quality JPG quality to encode with. The range is 1 through 100. 1 is the lowest quality. The default is 75.

Description

Encodes this texture into JPG format.

This function returns a byte array which is the JPG file data. You can store the encoded data as a file or send it over the network without further processing.

This function works only on uncompressed, non-HDR texture formats. You must enable the texture's Read/Write Enabled flag in the Texture Import Settings. The encoded JPG data will have no alpha channel, and for single-channel red textures ( R8, R16, RFloat and RHalf ) the encoded JPG data will be in 8-bit grayscale.

// Saves screenshot as JPG file.
using UnityEngine;
using System.Collections;
using System.IO;

public class JPGScreenSaver : MonoBehaviour { // Take a shot immediately IEnumerator Start() { yield return SaveScreenJPG(); }

IEnumerator SaveScreenJPG() { // Read the screen buffer after rendering is complete yield return new WaitForEndOfFrame();

// Create a texture in RGB24 format the size of the screen int width = Screen.width; int height = Screen.height; Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);

// Read the screen contents into the texture tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply();

// Encode the texture in JPG format byte[] bytes = ImageConversion.EncodeToJPG(tex); Object.Destroy(tex);

// Write the returned byte array to a file in the project folder File.WriteAllBytes(Application.dataPath + "/../SavedScreen.jpg", bytes); } }