Version: 2020.3
LanguageEnglish
  • C#

EditorWindow.SendEvent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SendEvent(Event e);

Description

Sends an Event to a window.

The SendEvent public function passes a selected Event to a chosen visible window. The Event can be found in the EventType list.

In the following scripts sendEvent looks up the receiveEvent window. A Paste event is then sent over when the button is pressed.

// Send an event to another editor window.  This second
// window needs to be visible to receive the event.

using UnityEngine; using UnityEditor;

public class sendEvent : EditorWindow { [MenuItem("Examples/Send Event")] static void Init() { sendEvent window = EditorWindow.GetWindow<sendEvent>(true, "Send Event Window"); window.Show(); }

void OnGUI() { if (GUI.Button(new Rect(10.0f, 10.0f, 100.0f, 30.0f), "Send Event")) { EditorWindow win = GetWindow<receiveEvent>(); win.SendEvent(EditorGUIUtility.CommandEvent("Paste")); } } }
// A small editor window that receives sent events.

using UnityEngine; using UnityEditor;

public class receiveEvent : EditorWindow { [MenuItem("Examples/Receive Event")] static void Init() { receiveEvent window = EditorWindow.GetWindow<receiveEvent>(true, "Receive Event Window"); window.Show(); }

void OnGUI() { Event e = Event.current;

if (e.commandName == "Paste") Debug.Log("Paste received"); } }