Version: 2020.3
LanguageEnglish
  • C#

EditorGUIUtility.LookLikeControls

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete LookLikeControls and LookLikeInspector modes are deprecated.Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.

Declaration

public static void LookLikeControls(float _labelWidth, float _fieldWidth);

Parameters

labelWidth Width to use for prefixed labels.
fieldWidth Width of text entries.

Description

Make all EditorGUI look like regular controls.

This will make the default styles used by EditorGUI look like controls (e.g. EditorGUI.Popup becomes a full popup menu).


Editor window with "LookLikeControls" look.

using UnityEngine;
using UnityEditor;

// Simple editor window that shows the difference between // Look like controls and look like inspector

class LookLikeControlsInspector : EditorWindow { int integer1 = 0; float float1 = 5.5f;

[MenuItem("Examples/Look Like Controls - Inspector")] static void Init() { var window = GetWindow<LookLikeControlsInspector>(); window.Show(); }

void OnGUI() { EditorGUIUtility.LookLikeInspector(); EditorGUILayout.TextField("Text Field:", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); EditorGUILayout.Space(); EditorGUIUtility.LookLikeControls(); EditorGUILayout.TextField("Text Field", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); } }