Version: 2020.3
LanguageEnglish
  • C#

EditorGUILayout.IntSlider

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Declaration

public static int IntSlider(int value, int leftValue, int rightValue, params GUILayoutOption[] options);

Declaration

public static int IntSlider(string label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);

Declaration

public static int IntSlider(GUIContent label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);

Parameters

label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.

using UnityEditor;
using UnityEngine;

// Simple editor script that lets you clone your object in a grid

public class IntSliderExample : EditorWindow { int cloneTimesX = 1; int cloneTimesY = 1; int cloneTimesZ = 1; int spacing = 2;

[MenuItem("Examples/Editor GUILayout IntSlider usage")] static void Init() { EditorWindow window = GetWindow(typeof(IntSliderExample)); window.Show(); }

void OnGUI() { cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10); cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10); cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);

if (GUILayout.Button("Duplicate object")) CloneSelected(); }

void CloneSelected() { if (!Selection.activeGameObject) { Debug.LogError("Select a GameObject first"); return; }

for (int i = 0; i < cloneTimesX; i++) for (int j = 0; j < cloneTimesY; j++) for (int k = 0; k < cloneTimesZ; k++) Instantiate(Selection.activeGameObject, new Vector3(i, j, k) * spacing, Selection.activeGameObject.transform.rotation); } }

Declaration

public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, params GUILayoutOption[] options);

Declaration

public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, string label, params GUILayoutOption[] options);

Declaration

public static void IntSlider(SerializedProperty property, int leftValue, int rightValue, GUIContent label, params GUILayoutOption[] options);

Parameters

label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change an integer value between a min and a max.