Unity supports most common image file types, such as BMP, TIF, TGA, JPG, and PSD. If you save your layered Photoshop (.psd) files in your Assets
folder, Unity imports them as flattened images. You can find out more about importing images with alpha channels from photoshop, or importing your images as sprites
As Unity supports the FBX file format, you can import data from any 3D modeling software that supports FBX. Unity also natively supports importing SketchUp files. For information on how to get the best results when exporting your FBX files from your 3D modeling software, see Optimizing FBX files.
Note: You can also save your 3D files from most common 3D modeling software in their native format (for example, .max, .blend, .mb, .ma). When Unity finds them in your Assets
folder, it imports them by calling back to your 3D modeling software’s FBX export plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary. However, it is recommended to export them as FBX.
Whichever 3D modeling software you are using, Unity imports the Meshes and animations from each file. For a list of 3D modeling software that Unity supports, see Model file formats.
Your MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary file does not need to have an animation to be imported. If you do use animations, you can import all animations from a single file, or import separate files, each with a single animation. For more information about importing animations, see Model import workflows.
If you save uncompressed audio files into your Assets
folder, Unity imports them according to the compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary settings specified. Read more about importing audio files.
In all cases, Unity never modifies your original source file, even though you can often choose between various ways to compress, modify, or otherwise process the asset within Unity. The import process reads your source file, and creates a game-ready representation of your asset internally, matching your chosen import settings. If you modify the import settings for an asset, or make a change to the source file in the Assets
folder, that causes Unity to re-import the asset again to reflect your changes.
Note: Importing native 3D formats requires that the 3D modeling software be installed on the same computer as Unity. This is because Unity uses the 3D modeling software’s FBX Exporter plug-in to read the file. Alternatively, you can directly export as FBX from your application and save in your project folder.
Unity ships with multiple Standard Assets. These are collections of assets that most Unity customers use. These include:
To transfer Standard Assets in and out of projects, Unity uses Asset packagesA collection of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files, with the .unitypackage
extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More info
See in Glossary, available on the Unity Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary. Asset packages allow you to share and re-use Unity projects and collections of assets.
Note: You can download Standard Assets from the Asset Store.
You can install a wide range of assets, including plug-ins, tools, and libraries directly into Unity through the Unity Package Manager (UPM). These are a new type of package, and are available through the Package Manager window. For more information about packages in general, see the PackagesPackages are collections of assets to be shared and re-used in Unity. The Unity Package Manager (UPM) can display, add, and remove packages from your project. These packages are native to the Unity Package Manager and provide a fundamental method of delivering Unity functionality. However, the Unity Package Manager can also display Asset packages that you downloaded from the Asset Store. More info
See in Glossary documentation.
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