Version: 2020.1
LanguageEnglish
  • C#

SurfaceEffector2D.useContactForce

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool useContactForce;

Description

Should the impulse force but applied to the contact point?

When true, the force is applied to the contact point which may cause the target to rotate. When off, the force is applied to the center-of-mass, therefore no rotation is produced.

Did you find this page useful? Please give it a rating: