Attempt to generate an Off-Mesh Link that starts from this GameObject when precomputing navigation data.
For more information, see the documentation on [[wiki:nav-BuildingOffMeshLinksAutomatically|automatically building Off-Mesh Links].
void StaticEditorFlagsExample()
{
// Create a GameObject
var go = new GameObject("Example");
// Set the GameObject's StaticEditorFlags
var flags = StaticEditorFlags.OffMeshLinkGeneration;
GameObjectUtility.SetStaticEditorFlags(gameObject, flags);
}
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