Version: 2020.1
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  • C#

StaticEditorFlags.OccluderStatic

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Description

Mark the GameObject as a Static Occluder in the occlusion culling system.

For more information, see the documentation on the Occlusion Culling system.

void StaticEditorFlagsExample()
{
    // Create a GameObject
    var go = new GameObject("Example");

// Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.OccluderStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); }

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