StaticEditorFlags.NavigationStatic

Description

Include the GameObject when precomputing navigation data.

For more information, see the documentation on [[wiki:nav-NavigationSystem|the Navigation system].

void StaticEditorFlagsExample()
{
    var go = new GameObject("Example");

// Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.NavigationStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); }

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