Version: 2020.1
  • C#


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public static Transform[] GetTransforms(SelectionMode mode);


mode Options for refining the selection.


Allows for fine grained control of the selection type using the SelectionMode bitmask.

using UnityEngine;
using UnityEditor;

class CreateParentForTransforms : ScriptableObject { [MenuItem("Example/Create Parent For Selection _p")] static void MenuInsertParent() { Transform[] selection = Selection.GetTransforms( SelectionMode.TopLevel | SelectionMode.Editable); GameObject newParent = new GameObject("Parent");

foreach (Transform t in selection) { t.parent = newParent.transform; } }

// Disable the menu if there is nothing selected [MenuItem("Example/Create Parent For Selection _p", true)] static bool ValidateSelection() { return Selection.activeGameObject != null; } }

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