Enabled Colliders will collide with other Colliders, disabled Colliders won't.
This is shown as the small checkbox in the inspector of the Colliders. It decides if a GameObject can collide with other Colliders.
//This example enables and disables the GameObject's Collider when the space bar is pressed. //Attach this to a GameObject and attach a Collider to the GameObject
using UnityEngine;
public class ColliderEnabled : MonoBehaviour { Collider m_Collider;
void Start() { //Fetch the GameObject's Collider (make sure it has a Collider component) m_Collider = GetComponent<Collider>(); }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) { //Toggle the Collider on and off when pressing the space bar m_Collider.enabled = !m_Collider.enabled;
//Output to console whether the Collider is on or not Debug.Log("Collider.enabled = " + m_Collider.enabled); } } }
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