Version: 2020.1
Material charts
Standard Particle Shaders

Make your own

The Standard shaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
See in Glossary
is suitable for a wide range of use cases. You can customize it for your own needs by downaloading the shader source code, and then editing it.

To download the source code for the Standard ShaderA built-in shader for rendering real-world objects such as stone, wood, glass, plastic and metal. Supports a wide range of shader types and combinations. More info
See in Glossary
:

  1. Go to the Unity download page
  2. Locate the row for the version of Unity that you are using
  3. In that row, locate the Downloads drop-down menu for the platform that you are using
  4. Using that drop-down menu, select, Built-in Shaders
Material charts
Standard Particle Shaders