Version: 2020.1
Ambient light
Shadow mapping

Shadows

Shadows add a degree of depth and realism to a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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because they bring out the scale and position of objects that might otherwise look flat. In Unity, Lights can cast shadows from a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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onto other parts of itself, or onto nearby GameObjects.

Scene with objects casting shadows
Scene with objects casting shadows

This section contains information on:

Ambient light
Shadow mapping