colors | The colors to set the pixels to. |
miplevel | The mipmap level to be affected by the new colors. |
Sets pixel colors of a 3D texture.
This function takes a Color32 array and changes the pixel colors of the 3D texture.
Call Apply to actually upload the changed pixels to the GPU.
See Also: GetPixel, GetPixelBilinear, GetPixels32, SetPixel, SetPixels, SetPixels32, SetPixelData, Apply functions.