Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
Declaration
public void
SetPixel(int
x,
int
y,
int
z,
Color color,
int
mipLevel);
Parameters
| x |
X coordinate to access a pixel. |
| y |
Y coordinate to access a pixel. |
| z |
Z coordinate to access a pixel. |
| color |
The colors to set the pixels to. |
| mipLevel |
The mipmap level to be affected by the new colors. |
Description
Sets the pixel color that represents one mip level of the 3D texture at coordinates (x,y,z).
This function works only on RGBA32, ARGB32, RGB24 and Alpha8 texture formats. For other formats, SetPixel is ignored. Texture.isReadable must be true.
See Also: GetPixel, GetPixelBilinear, GetPixels, GetPixels32, SetPixels, SetPixels32, SetPixelData, Apply functions.