Height of the Texture in pixels. (Read Only)
This value is the height of the Texture at the highest resolution that PlayerSettings._mipStripping allows.
In the Unity Editor, this returns the height of the Texture at full resolution.
At run time, if PlayerSettings._mipStripping is disabled, this returns the height of the Texture at full resolution. If PlayerSettings._mipStripping is enabled, this returns the height of the Texture at the highest resolution that has not been stripped.
See Also: QualitySettings.masterTextureLimit, PlayerSettings.mipStripping.
using UnityEngine;
public class Example : MonoBehaviour { // Print Texture size to the Console Texture Texture; void Start() { print("Size is " + Texture.width + " by " + Texture.height); } }