Version: 2019.4
LanguageEnglish
  • C#

Shader.EnableKeyword

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Declaration

public static void EnableKeyword(string keyword);

Parameters

keyword The name of the local shader keyword to enable.

Description

Enables a global shader keyword.

Shader keywords determine which shader variants Unity uses. For information on working with local and global shader keywords and how they interact, see Using shader keywords with C# scripts.

The following example enables a global shader keyword called EXAMPLE_FEATURE_ON.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Shader.EnableKeyword("EXAMPLE_FEATURE_ON"); } }