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CloseDown arrow key.
Use this as a parameter to a function like Input.GetKey to detect when the user presses the down arrow key.
See Also: Input.GetKey, Input.GetKeyDown, Input.GetKeyUp.
//Attach this to a GameObject //This script tells when the down arrow key is pressed and when it is released using UnityEngine;
public class Example : MonoBehaviour { void Update() { //Detect when the down arrow key is pressed down if (Input.GetKeyDown(KeyCode.DownArrow)) Debug.Log("Down Arrow key was pressed.");
//Detect when the down arrow key has been released if (Input.GetKeyUp(KeyCode.DownArrow)) Debug.Log("Down Arrow key was released."); } }