Version: 2019.3
LanguageEnglish
  • C#

Rigidbody.MovePosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void MovePosition(Vector3 position);

Parameters

positionProvides the new position for the Rigidbody object.

Description

Moves the kinematic Rigidbody towards position.

Rigidbody.MovePosition moves a Rigidbody and complies with the interpolation settings. When Rigidbody interpolation is enabled, Rigidbody.MovePosition creates a smooth transition between frames. Unity moves a Rigidbody in each FixedUpdate call. The position occurs in local space. Teleporting a Rigidbody from one position to another uses Rigidbody.position instead of MovePosition.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb;

void Awake() { // Creates the floor. GameObject floor = GameObject.CreatePrimitive(PrimitiveType.Plane); floor.transform.localScale = new Vector3(6.0f, 1.0f, 6.0f); floor.transform.position = new Vector3(0.0f, -0.5f, 0.0f);

Material matColor = new Material(Shader.Find("Standard")); matColor.color = new Color32(32, 32, 128, 255); floor.GetComponent<Renderer>().material = matColor;

transform.position = new Vector3(-3.0f, 0.0f, 0.0f);

Camera.main.transform.position = new Vector3(6.0f, 4.0f, 6.0f); Camera.main.transform.localEulerAngles = new Vector3(26.0f, -135.0f, 0.0f); }

void Start() { rb = GetComponent<Rigidbody>();

// Moves the GameObject using it's transform. rb.isKinematic = true; }

void FixedUpdate() { // Moves the GameObject to the left of the origin. if (transform.position.x > 3.0f) { transform.position = new Vector3(-3.0f, 0.0f, 0.0f); }

rb.MovePosition(transform.position + transform.right * Time.fixedDeltaTime); } }

If the rigidbody has isKinematic set to false, it works like transform.position=newPosition and teleports the object to the new position (rather than performing a smooth transition).