Version: 2019.3
LanguageEnglish
  • C#

Shader.Find

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static Shader Find(string name);

Description

Finds a shader with the given name.

Shader.Find can be used to switch to another shader without having to keep a reference to the shader. name is the name you can see in the shader popup of any material, for example "Standard", "Unlit/Texture", "Legacy Shaders/Diffuse" etc.

Note that a shader might be not included into the player build if nothing references it! In that case, Shader.Find will work only in the editor, and will result in pink "missing shader" materials in the player build. Because of that, it is advisable to use shader references instead of finding them by name. To make sure a shader is included into the game build, do either of: 1) reference it from some of the materials used in your Scene, 2) add it under "Always Included Shaders" list in ProjectSettings/Graphics or 3) put shader or something that references it (e.g. a Material) into a "Resources" folder.

See Also: Material class.

using UnityEngine;

public class Example : MonoBehaviour { // Create a material from code void Start() { // Create a material with transparent diffuse shader Material material = new Material(Shader.Find("Transparent/Diffuse")); material.color = Color.green;

// assign the material to the renderer GetComponent<Renderer>().material = material; } }