Version: 2019.2
LanguageEnglish
  • C#

Physics2D.gravity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Vector2 gravity;

Description

Acceleration due to gravity.

Set this vector to change all 2D gravity in your Scene. The default is (0, -9.8).

//Attach this script to a 2D GameObject (for example a Sprite).
//Attach a Rigidbody component to the GameObject (Click the Add Component button and go to Physics 2D>Rigidbody 2D)

//This script allows you to change the direction of gravity in your Scene by pressing the space key in Play Mode.

using UnityEngine;

public class Example : MonoBehaviour { enum GravityDirection { Down, Left, Up, Right }; GravityDirection m_GravityDirection;

void Start() { m_GravityDirection = GravityDirection.Down; }

void FixedUpdate() { switch (m_GravityDirection) { case GravityDirection.Down: //Change the gravity to be in a downward direction (default) Physics2D.gravity = new Vector2(0, -9.8f); //Press the space key to switch to the left direction if (Input.GetKeyDown(KeyCode.Space)) { m_GravityDirection = GravityDirection.Left; Debug.Log("Left"); } break;

case GravityDirection.Left: //Change the gravity to go to the left Physics2D.gravity = new Vector2(-9.8f, 0); //Press the space key to change the direction of gravity if (Input.GetKeyDown(KeyCode.Space)) { m_GravityDirection = GravityDirection.Up; Debug.Log("Up"); } break;

case GravityDirection.Up: //Change the gravity to be in a upward direction Physics2D.gravity = new Vector2(0, 9.8f); //Press the space key to change the direction if (Input.GetKeyDown(KeyCode.Space)) { m_GravityDirection = GravityDirection.Right; Debug.Log("Right"); } break;

case GravityDirection.Right: //Change the gravity to go in the right direction Physics2D.gravity = new Vector2(9.8f, 0); //Press the space key to change the direction if (Input.GetKeyDown(KeyCode.Space)) { m_GravityDirection = GravityDirection.Down; Debug.Log("Down"); }

break; } } }