Version: 2019.2
LanguageEnglish
  • C#

ComputeShader.SetInts

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetInts(string name, params int[] values);
public void SetInts(int nameID, params int[] values);

Parameters

nameArray variable name in the shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valuesValue array to set.

Description

Set multiple consecutive integer parameters at once.

This function can be used to set int vector, int array or int vector array values. For example, int4 myArray[4] in the compute shader can be filled by passing 16 integers. See Compute Shaders for information on data layout rules and cross-platform compatibility.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.