Version: 2019.2
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public void SetBuffer(int kernelIndex, string name, ComputeBuffer buffer);
public void SetBuffer(int kernelIndex, int nameID, ComputeBuffer buffer);


kernelIndexFor which kernel the buffer is being set. See FindKernel.
nameIDProperty name ID, use Shader.PropertyToID to get it.
nameName of the buffer variable in shader code.
bufferBuffer to set.


Sets an input or output compute buffer.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.