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|name||Array variable name in the shader code.|
|nameID||Property name ID, use Shader.PropertyToID to get it.|
|values||Value array to set.|
Set multiple consecutive float parameters at once.
This function can be used to set float vector, float array or float vector array
values. For example, float4 myArray in the compute shader
can be filled by passing 16 floats. See Compute Shaders for information on data layout rules and cross-platform compatibility.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.
See Also: SetFloat, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.