Note. Unity 5 introduced the Standard ShaderA built-in shader for rendering real-world objects such as stone, wood, glass, plastic and metal. Supports a wide range of shader types and combinations. More info
See in Glossary which replaces these shadersA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
See in Glossary.
The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.
Assets needed:
Assets needed:
Assets needed:
Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.
Assets needed:
Assets needed:
Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.