Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Size of voxels in the collision cache.
Smaller values improve accuracy, but require higher memory usage and are less efficient.
Did you find this page useful? Please give it a rating: