Invokes the menu item in the specified path.
This function also works with Editor Scripts.
// Simple script that lets you create a new // scene, create a cube and an empty game object in the scene // Save the scene and close the editor
import UnityEditor;
@MenuItem ("Example/Chain Actions and close") static function Chain() { EditorApplication.NewScene();
EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorApplication.SaveScene("Assets/MyNewScene.unity"); EditorApplication.Exit(0); }
// Simple script that lets you create a new // scene, create a cube and an empty game object in the scene // Save the scene and close the editor
using UnityEditor; using UnityEditor.SceneManagement;
public class ExampleClass { [MenuItem("Examples/Execute menu items")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }
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