Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorApplication.delayCall

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var delayCall: EditorApplication.CallbackFunction;
public static EditorApplication.CallbackFunction delayCall;

Description

Delegate which is called once after all inspectors update.

Add functions to this delegate in order to delay their execution until after inspectors have updated. Each function is only executed once after it is added.

Did you find this page useful? Please give it a rating: