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public static var applicationPath: string;
public static string applicationPath;


Returns the path to the Unity editor application. (Read Only)

// This example lets you load Editor scripts
// automatically to your current working project
// Just place your editor scripts next to where the Unity binary
// resides.

@MenuItem("Example/Load Editor Scripts") static function LoadEditorScripts() { // Get the editor folder that resides next to the Unity exec var appPath : String[] = EditorApplication.applicationPath.Split(char.Parse("/")); appPath[appPath.Length -1] = "Editor"; var editorFolder : String = String.Join("/",appPath); Debug.Log("Loading editor scripts at: " + editorFolder); FileUtil.CopyFileOrDirectory(editorFolder,"Assets/"); }
// Display file system location where the Unity
// executable is stored.

using UnityEditor; using UnityEngine;

public class applicationPathExample { [MenuItem("Examples/Location of Unity application")] static void appPath() { Debug.Log(EditorApplication.applicationPath); } }

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