X component of the vector.
Use this to modify or return the X component of a vector.
#pragma strict // This script moves a GameObject to a new x position using Vector3.x. // Attach this script to a GameObject // Set your x position in the Inspector public class Examples extends MonoBehaviour { var m_NewPosition: Vector3; public var m_XPosition: float; // Use this for initialization function Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); } function Update() { // Press the space key to change the x component of the vector if (Input.GetKeyDown(KeyCode.Space)) { m_NewPosition.x = m_XPosition; } // Change the position depending on the vector transform.position = m_NewPosition; } }
// This script moves a GameObject to a new x position using Vector3.x. // Attach this script to a GameObject // Set your x position in the Inspector
using UnityEngine;
public class Examples : MonoBehaviour { Vector3 m_NewPosition; //This is the new X position. Set it in the Inspector. public float m_XPosition;
// Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); }
void Update() { // Press the space key to change the x component of the vector if (Input.GetKeyDown(KeyCode.Space)) { m_NewPosition.x = m_XPosition; } // Change the position depending on the vector transform.position = m_NewPosition; } }
Below is another example that allows you to manipulate the GameObject’s x and y positions. Just type an x and y position in the Input Fields in Play Mode.
#pragma strict // Attach this script to a GameObject // Create two Input Fields in the Scene (Create>UI>Input Field) // Click on the GameObject and attach both Input Fields in the Inspector window var m_NewPosition: Vector3; public var m_InputFieldXm_InputFieldY: InputField; var xStringyString: String; var m_XValuem_YValue: float; // Use this for initialization function Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); } function Update() { // Store the inputs from the InputFields as strings xString = m_InputFieldX.text; yString = m_InputFieldY.text; // Convert the strings from the InputFields to floats ConvertStringsToFloats(xString, yString); // Change the NewPosition Vector's x and y components m_NewPosition.x = m_XValue; m_NewPosition.y = m_YValue; // Change the position depending on the vector transform.position = m_NewPosition; } function ConvertStringsToFloats(XVal: String, YVal: String) { try { // Convert the strings to floats m_XValue = float.Parse(XVal); m_YValue = float.Parse(YVal); } catch() { } }
// Attach this script to a GameObject // Create two Input Fields in the Scene (Create>UI>Input Field) // Click on the GameObject and attach both Input Fields in the Inspector window
using UnityEngine; using UnityEngine.UI;
public class ExampleClass : MonoBehaviour { Vector3 m_NewPosition;
// Attach these in the Inspector window public InputField m_InputFieldX, m_InputFieldY;
// These are the strings that are returned from the InputFields string xString, yString;
// These are used when converting the strings to floats float m_XValue, m_YValue;
// Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); }
void Update() { // Store the inputs from the InputFields as strings xString = m_InputFieldX.text; yString = m_InputFieldY.text;
// Convert the strings from the InputFields to floats ConvertStringsToFloats(xString, yString);
// Change the NewPosition Vector's x and y components m_NewPosition.x = m_XValue; m_NewPosition.y = m_YValue;
// Change the position depending on the vector transform.position = m_NewPosition; }
void ConvertStringsToFloats(string XVal, string YVal) { try { // Convert the strings to floats m_XValue = float.Parse(XVal); m_YValue = float.Parse(YVal); } catch{} } }