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Vector3.x

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public var x: float;
public float x;

Description

X component of the vector.

Use this to modify or return the X component of a vector.

#pragma strict
// This script moves a GameObject to a new x position using Vector3.x.
// Attach this script to a GameObject
// Set your x position in the Inspector
public class Examples extends MonoBehaviour {
	var m_NewPosition: Vector3;
	public var m_XPosition: float;
	// Use this for initialization
	function Start() {
		// Initialise the vector
		m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f);
	}
	function Update() {
		// Press the space key to change the x component of the vector
		if (Input.GetKeyDown(KeyCode.Space)) {
			m_NewPosition.x = m_XPosition;
		}
		// Change the position depending on the vector
		transform.position = m_NewPosition;
	}
}
// This script moves a GameObject to a new x position using Vector3.x.
// Attach this script to a GameObject
// Set your x position in the Inspector

using UnityEngine;

public class Examples : MonoBehaviour { Vector3 m_NewPosition; //This is the new X position. Set it in the Inspector. public float m_XPosition;

// Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); }

void Update() { // Press the space key to change the x component of the vector if (Input.GetKeyDown(KeyCode.Space)) { m_NewPosition.x = m_XPosition; } // Change the position depending on the vector transform.position = m_NewPosition; } }

Below is another example that allows you to manipulate the GameObject’s x and y positions. Just type an x and y position in the Input Fields in Play Mode.

#pragma strict
// Attach this script to a GameObject
// Create two Input Fields in the Scene (Create>UI>Input Field)
// Click on the GameObject and attach both Input Fields in the Inspector window
var m_NewPosition: Vector3;
public var m_InputFieldXm_InputFieldY: InputField;
var xStringyString: String;
var m_XValuem_YValue: float;
// Use this for initialization
function Start() {
	// Initialise the vector
	m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f);
}
function Update() {
	// Store the inputs from the InputFields as strings
	xString = m_InputFieldX.text;
	yString = m_InputFieldY.text;
	// Convert the strings from the InputFields to floats
	ConvertStringsToFloats(xString, yString);
	// Change the NewPosition Vector's x and y components
	m_NewPosition.x = m_XValue;
	m_NewPosition.y = m_YValue;
	// Change the position depending on the vector
	transform.position = m_NewPosition;
}
function ConvertStringsToFloats(XVal: String, YVal: String) {
	try {
		// Convert the strings to floats
		m_XValue = float.Parse(XVal);
		m_YValue = float.Parse(YVal);
	}
	catch() {
	}
}
// Attach this script to a GameObject
// Create two Input Fields in the Scene (Create>UI>Input Field)
// Click on the GameObject and attach both Input Fields in the Inspector window

using UnityEngine; using UnityEngine.UI;

public class ExampleClass : MonoBehaviour { Vector3 m_NewPosition;

// Attach these in the Inspector window public InputField m_InputFieldX, m_InputFieldY;

// These are the strings that are returned from the InputFields string xString, yString;

// These are used when converting the strings to floats float m_XValue, m_YValue;

// Use this for initialization void Start() { // Initialise the vector m_NewPosition = new Vector3(0.0f, 0.0f, 0.0f); }

void Update() { // Store the inputs from the InputFields as strings xString = m_InputFieldX.text; yString = m_InputFieldY.text;

// Convert the strings from the InputFields to floats ConvertStringsToFloats(xString, yString);

// Change the NewPosition Vector's x and y components m_NewPosition.x = m_XValue; m_NewPosition.y = m_YValue;

// Change the position depending on the vector transform.position = m_NewPosition; }

void ConvertStringsToFloats(string XVal, string YVal) { try { // Convert the strings to floats m_XValue = float.Parse(XVal); m_YValue = float.Parse(YVal); } catch{} } }