Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SceneManager.sceneLoaded

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Add a delegate to this to get notifications when a Scene has loaded.

Rather than being called directly this script code shows use of a delegate. This means the sceneLoaded value is added into a list of delegates.


In the script example below a number of method calls are shown. Specifically the first labelled method OnEnable() is used to add OnSceneLoaded (), which is not a Unity provided method. The SceneManager.sceneLoaded delegate can have any method hooked into it and it is OnSceneLoaded () here. Finally, OnDisable() is used to remove OnSceneLoaded () from SceneManager.sceneLoaded.

#pragma strict
public class ExampleCode extends MonoBehaviour {
	// called zero
	function Awake() {
		Debug.Log("Awake");
	}
	// called first
	function OnEnable() {
		Debug.Log("OnEnable called");
		SceneManager.sceneLoaded += OnSceneLoaded;
	}
	// called second
	function OnSceneLoaded(scene: Scene, mode: LoadSceneMode) {
		Debug.Log("OnSceneLoaded: " + scene.name);
		Debug.Log(mode);
	}
	// called third
	function Start() {
		Debug.Log("Start");
	}
	// called when the game is terminated
	function OnDisable() {
		Debug.Log("OnDisable");
		SceneManager.sceneLoaded -= OnSceneLoaded;
	}
}
using UnityEngine;
using UnityEngine.SceneManagement;

public class ExampleCode : MonoBehaviour { // called zero void Awake() { Debug.Log("Awake"); }

// called first void OnEnable() { Debug.Log("OnEnable called"); SceneManager.sceneLoaded += OnSceneLoaded; }

// called second void OnSceneLoaded(Scene scene, LoadSceneMode mode) { Debug.Log("OnSceneLoaded: " + scene.name); Debug.Log(mode); }

// called third void Start() { Debug.Log("Start"); }

// called when the game is terminated void OnDisable() { Debug.Log("OnDisable"); SceneManager.sceneLoaded -= OnSceneLoaded; } }