o | The target Unity object. |
long The amount of native-memory used by a Unity object. This returns 0 if the Profiler is not available.
Gathers the native-memory used by a Unity object.
function Update() { var textures = Resources.FindObjectsOfTypeAll(Texture); for (var t: Texture in textures) Debug.Log("Texture object " + t.name + " using: " + Profiling.Profiler.GetRuntimeMemorySizeLong(t) + "Bytes"); }
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Update() { Object[] textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach (Texture t in textures) { Debug.Log("Texture object " + t.name + " using: " + Profiler.GetRuntimeMemorySizeLong((Texture)t) + "Bytes"); } } }