Version: 2017.4
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public method SetTextureScale(name: string, value: Vector2): void;
public void SetTextureScale(string name, Vector2 value);
public method SetTextureScale(nameID: int, value: Vector2): void;
public void SetTextureScale(int nameID, Vector2 value);


nameIDProperty name ID, use Shader.PropertyToID to get it.
nameProperty name, e.g. "_MainTex".
valueTexture placement scale.


Sets the placement scale of texture propertyName.

// Scroll main texture based on time

var scrollSpeed : float = 0.5; var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function Update() { // Animates main texture scale in a funky way! var scaleX : float = Mathf.Cos(Time.time) * 0.5 + 1; var scaleY : float = Mathf.Sin(Time.time) * 0.5 + 1; rend.material.SetTextureScale("_MainTex", Vector2(scaleX,scaleY)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Time.time) * 0.5F + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }