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Material.GetTextureScale

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public method GetTextureScale(name: string): Vector2;
public Vector2 GetTextureScale(string name);

Parameters

nameThe name of the property.

Description

Gets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.