The texture scale of the main texture.
The same as using GetTextureScale or SetTextureScale with "_MainTex"
name.
See Also: SetTextureScale, GetTextureScale.
var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update () { // Animates main texture scale in a funky way! var scaleX : float = Mathf.Cos (Time.time) * 0.5 + 1; var scaleY : float = Mathf.Sin (Time.time) * 0.5 + 1; rend.material.mainTextureScale = Vector2 (scaleX,scaleY); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Time.time) * 0.5F + 1; rend.material.mainTextureScale = new Vector2(scaleX, scaleY); } }