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ScriptableObject.OnDisable()

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Description

This function is called when the scriptable object goes out of scope.

This is also called when the object is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.

#pragma strict
// A ScriptableObject example script.
// The A and B members implement features which
// are unrelated to MonoBehaviour.
public class ScriptObj extends ScriptableObject {
	var a: int = 10;
	var b: int[] = [0, 17, 34, 42, 67];
	intA {
		return a;
	}
	// return value in b array, or -1 if x is out-of-range
	public function B(x: int) {
		if (x >= 0 && x <= 5)return b[x];
		elsereturn -1;
	}
	public function Awake() {
		Debug.Log("Awake");
	}
	public function OnEnable() {
		Debug.Log("OnEnable");
	}
	public function OnDisable() {
		Debug.Log("OnDisable");
	}
	public function OnDestroy() {
		Debug.Log("OnDestroy");
	}
}

The following script makes use of the above ScriptableObject script.

#pragma strict
// create and access the ScriptObj
public class ScriptObjExample extends MonoBehaviour {
	var test: ScriptObj;
	function Start() {
		test = ScriptObjScriptableObject.CreateInstance(ScriptObj);
		print(test.A);
		print(test.B(3));
		print(test.B(-3));
	}
}

OnDisable cannot be a co-routine.