| text | Text to display on the button. | 
| image | Texture to display on the button. | 
| content | Text, image and tooltip for this button. | 
| style | The style to use. If left out, the button style from the current GUISkin is used. | 
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.  | 
bool
true when the holds down the mouse.
      
Make a repeating button. The button returns true as long as the user holds down the mouse.
Repeat Buttons in the Game View.
    // Draws a button with an image and a button with text
    var tex : Texture;
    function OnGUI() {
        if(!tex) {
            Debug.LogError("No texture found, please assign a texture on the inspector");
        }
        if(GUILayout.RepeatButton (tex)) {
            Debug.Log("Clicked the image");
        }
        if(GUILayout.RepeatButton ("I am a regular Automatic Layout Button")) {
            Debug.Log("Clicked Button");
        }
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture tex; void OnGUI() { if (!tex) Debug.LogError("No texture found, please assign a texture on the inspector"); if (GUILayout.RepeatButton(tex)) Debug.Log("Clicked the image"); if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) Debug.Log("Clicked Button"); } }