Version: 2017.4
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Debug.LogError

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public static method LogError(message: object): void;
public static void LogError(object message);
public static method LogError(message: object, context: Object): void;
public static void LogError(object message, Object context);

Parameters

messageString or object to be converted to string representation for display.
contextObject to which the message applies.

Description

A variant of Debug.Log that logs an error message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.unityLogger, ILogger, Logger.LogError.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private var transform: Transform;
	function MyGameMethod() {
		if (transform == null)
			Debug.LogError("memberVariable must be set to point to a Transform.", transform);
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private Transform transform;

void MyGameMethod() { if (transform == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); } }

Note that this pauses the editor when 'ErrorPause' is enabled.